Patch 0.06
Elgar 2D RPG - for portfolio » Devlog
Details of Patch 0.06
Combat Changes
- (NEW) Buffing/Debuffing should now properly go away after 3 turns, can reset turn count on yourself or NPC before 0
- Changed how damage is dealt so it is a closer range and will go above the calculated damage you are to hit
- With this change came the nerfing of AI damage (hopefully) as they were too strong
- Which means at higher levels you will be able to stomp all over them
- Changed weapon attack power as they were too strong with the changes
- Buffed NPC defense to reflect the changes to damage
- (NEW) Equipment now has accuracy and evasion stats
- (NEW) NPCs can now evade your attacks
- (NEW) NPCs can now miss attacks
- (NEW) Status Ailments added
(NEW) Status Ailments
Status Ailments added include:
- Poison
- Burn
- Frozen
- Sleep
- Confuse
- Rage
- Paralysis
- Silence
- Weakness
- Ability to remove the status ailments once placed only for player (In a future patch the amount of abilities that remove ailments will be 2-4 to not flood the spell selection)
- Every turn there is a chance to get out of the ailment before the designated turn
- That chance goes up every turn the ailment is still on
- Poison and burn cause damage over time
- Frozen, Sleep and Paralysis cause turn skips
- Confuse has a chance of hitting a random target
- Rage deals 150% more damage but only through normal attacks but also takes 150% more damage, the target is a random enems
- Can only be used on enemies
- When silenced you become unable to use any magic
- Weakness makes all damage dealt only 25% of what it would have been
- NPCs/Players can have multiple DOTs but only one Ailment
- Certain spells have a special effect added to them (Burn, Frozen and Paralysis)
- A notifier for when someone has recovered from a status ailment should be displayed
Combat UI Changes
- (NEW) Added “One More” text to show that the character has another turn because of hitting a weakness or hitting a critical
- Changed UI color for moves to white
- (NEW) Added text to show which character an NPC is attacking to better clarify the status ailments/moves, unless it is an AOE
- Reworked the Magic/Item menu
- Now has description of what you are trying to use
Misc.
Removed a line from pause menu UI
Bug Fixes
Fixed some spells that were not working
What’s to come
Everything that was detailed in patch 1.2, that was not applied in this patch. Those details are here
UI changes
Getting the scroll bar to work with when using anything but clicking it
More QOL changes to UI
Thanks,
Val
Elgar 2D RPG - for portfolio
This project is building a small RPGMaker like engine inside Unity.
Status | In development |
Author | Valcombird |
Genre | Role Playing |
Tags | 2D, Game engine, in-development, JRPG, play-in-browser, portfolio-project, Turn-based, Unity, web-based |
Languages | English |
More posts
- Patch 0.11 Bug FixesDec 11, 2017
- Patch 0.1Dec 10, 2017
- Patch 0.081 HotfixAug 10, 2017
- Patch 0.08Aug 10, 2017
- Patch 0.08Jul 21, 2017
- Public updateJul 06, 2017
- Patch 0.04Jun 29, 2017
- Patch 0.02Jun 15, 2017
- Initial Patch for Project Portfolio 1Jun 08, 2017
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