Patch 0.1
Elgar 2D RPG - for portfolio » Devlog
Details of Patch 0.1
Story
- Npcs with dialogue
- Overarching questline
- Maps
- Bosses
- Cutscenes
- More party members
Weakness System removed
UI Changes
New inventory screen
- Able to use consumables that are available outside of combat
Changed the highlight color of quest button
- Small change when navigating the quest menu
Changes to shop UI
- Have to confirm purchase before buying an item
- Dialog box now displays if you do not have enough money to purchase an item
Easier to navigate dialogue options using M&KB and controller
Misc.
- NPCs can use chargeable spells that deal more damage
- Some equipment now absorbs/reduces some elements
- Start menu
Bug Fixes
- Issue with using a spell when in the pause menu
- Issue with mouse over not working for comparing stats when changing class in pause menu
- Issue where in the pause menu if a quest was completed and you clicked it, the game would crash
- Issue with player sprite still moving when in dialogue. If moving beforehand
- Issue with UI not showing the correct name for what ailment or buff the player had recovered from
- Minor fixes
What’s to come
Lots of bug fixes
Adjusting stats on level up
Balancing npcs
Along with these updates, I am changing the numbering of updates. Since
1.0 is technically considered finished.
Elgar 2D RPG - for portfolio
This project is building a small RPGMaker like engine inside Unity.
Status | In development |
Author | Valcombird |
Genre | Role Playing |
Tags | 2D, Game engine, in-development, JRPG, play-in-browser, portfolio-project, Turn-based, Unity, web-based |
Languages | English |
More posts
- Patch 0.11 Bug FixesDec 11, 2017
- Patch 0.081 HotfixAug 10, 2017
- Patch 0.08Aug 10, 2017
- Patch 0.08Jul 21, 2017
- Public updateJul 06, 2017
- Patch 0.06Jul 06, 2017
- Patch 0.04Jun 29, 2017
- Patch 0.02Jun 15, 2017
- Initial Patch for Project Portfolio 1Jun 08, 2017
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